![]() ![]() It seems like the attributes from the addon can’t be used for volumetric density input. My first question has to do with the attributes. I have been wondering about these things for some time so I would love to hear an awnser I could see a really cool thing being to have a kind of secondary simulator look at where bubbles might form and use material displacement in the material itself to actually create the bubbles, but at that point I am basically begging for a feature This might also save a lot of memory, but please tell me if I am wrong. My third questions builds on this and wonders if it would be possible to use simulation data to create the very thin layers of foam as data and maybe through the help of some Node cycle wizards create a material to neatly insert bubbles and thin foam directly into the fluid material. Is it just not optimal to generate a mesh? What problems are there in this approach beyond the time needed to code it in. ![]() Instead of rendering millions on millions of smaller particles that make up the thick foam layer you might only need a couple million vertices and combine them with faces. Wouldn’t it be more efficient to take the outer particles, create a mesh for it and apply some kind of detailed procedural foam/bubble material to it? Especially for dense foam layers this seems the best to me because you can easy change the density of the foam in my mind if you apply some kind of volumetric material to it. My second question has to do with white water.īecause when I look at other software beyond blender they all use particles in a way. I guess this is more of a bug report than a question but I was wondering if there is a specific reason for why this is the case. Even if I multiply the attributes by obscene amounts I get no scattering at all.įor the principle BSDF everything works perfectly fine, even for say the roughness input or the base colour input. I am currently using the latest stable release(enabled the dev tools) and tried to plug in the vorticity attribute into the volume nodes of my fluid material. ![]()
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